In 2024, G-Star RAW set out to make an Olympics film with a gymnast and a pommel horse. The film was directed by Felix Brady and produced by Stink Films, and Biohazard VFX came on board to supervise and deliver the visual effects: shot in one day, serviced for five weeks, finalized after six months of refinement. This is the project that best reflects how we work — we will always see it through.
G-Star RAW ‘Pommel Horse Champion’ — agency Longstoryshort, edited by Church Edit, color by Harbor Picture Co., starring Olympic gymnast Rhys McClenaghan. The campaign was recognized in Craft at the ADCN Awards 2025, and written about by WWD and G-Star themselves.

FINAL FILM
The Multiverse
The film follows Rhys as he enters a flow state and transcends dimensions through his craft. We built six distinct worlds for him to travel through: the backrooms, a brutalist headquarters, an overpass, a subway platform, and red city — before his ultimate test in the Leap environment, where a fall leaves him poised hundreds of feet above the ground. The pommel horse, the spine of the film, extends from its standard length to over 20 feet. Rhys pulls himself up, takes a leap of faith into darkness, and lands back in the backrooms to finish his routine clean.
The Backrooms
The most frequently used location was the Backrooms — an extended version of the on-set build, with a concrete floor and a ceiling that stretches off into a black abyss. The on-set practical lighting array was rebuilt as a custom procedural lighting rig in the drop ceiling, designed to replicate the fixtures the film crew actually shot under.
The environment was treated as a character. It was rigged with our procedural lighting framework and animated per shot, with reactive flicker matched to the intensity of Rhys’s performance. By the end of the project the Backrooms had taken on a life of its own.




The Matchcut Worlds
Four environments carry the matchcut sequence as Rhys travels between dimensions:
- Headquarters — brutalist design inspired by G-Star’s actual Amsterdam HQ: concrete, glass, and metal.
- Overpass — a hand-modeled town square wrapped in overpasses, sunlight cutting between the structures.
- Platform — an underground subway station lit by a soft orange glow from the skylights above. This environment never stopped iterating — revisions continued up to two weeks before delivery.
- Red City — a blue-hour cityscape built with procedural building generation tools and stock assets, Rhys on a rooftop bathed in red against the blue sky.
Every one of these went through the full stack: rotoscoping, keying, matchmove, cleanup, 3D environment and digital set design, and 2D compositing.
The Leap
The Leap is an expansive, procedurally generated cityscape spanning 2 miles by 4 miles, surrounded on all sides by a CG ocean, built on OSM data from New York City and Chicago. Rhys’s pommel horse instantly relocates to a rooftop there, replacing a steel beam on a building under construction.
The environment demanded a new rendering and denoising pipeline: a custom Intel Open Image Denoise compilation paired with a procedural motion vector setup in Nuke. Each shot incorporates over 10,000 unique light objects rendered into 20 distinct light AOVs. Rendering the full sequence on Fox Renderfarm’s dual RTX 4090 nodes consumed nearly three months of machine time.





Digital Doubles and Garments
The director’s cut called for full CG shots with close-up garment detail. We built the CG garments from scratch using the actual patterns supplied by G-Star, and created a digital double of Rhys, hand-animated to match his routine — including two 3D animated inserts shot from a body-mounted camera POV. These assets gave Felix entire shots to work into his edit that didn’t exist on the day.






Roto, Revolution, and a Model Trained in Production
We leveraged machine learning directly in the Nuke compositing pipeline. To expedite prep, our roto team only rotoed the middle frames of each shot, leaving the handles untouched. The rotoed frames trained our in-house roto model, which filled in the rest.
Then the 2024 revolution in Bangladesh disrupted our prep team’s internet access — they were sending roto files as lines of code over text message. Because the model existed, we kept working straight through the downtime. No delays.


By the Numbers
- 6,000 frames rendered
- 60 shots delivered
- 15 terabytes of storage
- 3 months of render time on dual RTX 4090 nodes
- One government overthrown by revolutionaries mid-production
Making Of
The full-length behind the scenes.
MAKING OF
Credits
- Client
- G-Star
- Senior Global Brand Manager
- Yasemin Görgeç
- Head Stylist
- Alexander Gabriel
Agency Longstoryshort
- Creatives
- Joris KuijpersTamara Pruis
- Producers
- Vanessa JanssenFione van Wijk
A Stink Films Production
- Executive Producer
- Blake Powell
- Producers
- Maddy PerkinsShea Coleman
- Directed by
- Felix Brady
- Director of Photography
- David Foulkes
- Athlete
- Rhys McClenaghan
- Photographer
- Rob Rusling
Edited by Church Edit
- Executive Producer
- Laurenn Reed
- Post Producer
- Kylie DeVries
- Editor
- Mah Ferraz
- Next Gen Editor
- Arie Abraham
- Edit Assistant
- Logan Tarter
Visual Effects by Biohazard VFX
- VFX Supervisor & Lead Artist
- Nicholai Vogel
- Post Producer
- Daniel Pianezza
- Executive Producer
- Davané
- Head of Production
- Parth Gupta
- VFX Editorial
- Xander Pasley
- Conform
- Nicholai Vogel
- Compositing Lead
- Mikaiel Russ
- CG Lead
- Nicholai Vogel
- Prep Lead
- Tanvir Hossain
- Environments & Props
- Miguel FernandesJason ProbstFiftyrockDaichi SakaneNicholai Vogel
- Rotoscopy
- Imran SarkerAnamul KabirNobir HossainSakil AhmedJahid MiaSarikul IslamJannati AktarAbdur RazzakGolam AjamNazmul Hossain RanaSuzan KabirFauzia RahmanSabina YasminMouli BathulaVenu Gopal KattaboyinaMaruthy PrasadSai Chand Nandeti
- Matchmove
- Santosh DashDebasis SahuAmol MoreRoshan KhairnarSudhakar Asampelli
Additional Visual Effects by Twin22status
- Post Producer
- Tony Twin
- 3D Modeler
- Dmitriy Lisafin
Colour by Harbor Picture Co.
- Colourist
- Alex Gregory
- Colour Assistant
- Adam Mears
- Colour Producer
- Charlie Morris
Director’s Cut
- Music & Additional SFX
- Yaaqov
- Sound Design
- Studio Cardinal Paris
- Postproduction Versioning
- Biohazard VFX
Agency Edit
- Colour
- CrabsaladLaurens Orij
- Postproduction Versioning
- The Compound
- Soundtrack
- Ambassadors BerlinRachel Tauwnaar
- Foley
- Public Audio
- Special Thanks
- Fox RenderfarmTom LufZ
